Controls Overview — SAND: Raiders of Sophie

Complete controls hub for SAND: Raiders of Sophie covering keyboard, Trampler vehicle, and Trampler Editor bindings.

Last updated: 2026-06-19

Why Controls Matter in SAND

SAND: Raiders of Sophie ties physical inventory to keybinds: one carry item, separate cannon ammo, F-key extraction at radio towers. Muscle memory across infantry, vehicle, and editor contexts decides extract success versus total loss. This hub links keyboard, Trampler, and editor references.

Pair with beginner guide before first deploy. SAND: Raiders of Sophie ties physical inventory to keybinds: one carry item, separate cannon ammo, F-key extraction at radio towers. Muscle memory across infantry, vehicle, and editor contexts decides extract success versus total loss.

This hub links keyboard, Trampler, and editor references. Pair with beginner guide before first deploy. SAND: Raiders of Sophie ties physical inventory to keybinds: one carry item, separate cannon ammo, F-key extraction at radio towers.

Three Control Contexts

On-foot: WASD, mouse aim, Tab inventory, F interact for loot and evacuation.

Inside Tramplers: gears, sidestep, engine toggle, mounted 40mm/80mm/shotgun aim.

Hangar editor: module snap, rotate, blueprint save — distinct from field keys.

Critical Keys for Extraction

Park Trampler between two radio towers, climb tower, hold F for green smoke and ~2 minute timer. Grey interact means wrong parking or Storm Dive phase — see extraction map. Only secured loot extracts per extraction guide.

Park Trampler between two radio towers, climb tower, hold F for green smoke and ~2 minute timer. Grey interact means wrong parking or Storm Dive phase — see extraction map. Only secured loot extracts per extraction guide.

Park Trampler between two radio towers, climb tower, hold F for green smoke and ~2 minute timer. Grey interact means wrong parking or Storm Dive phase — see extraction map. Only secured loot extracts per extraction guide.

Recommended Learning Order

Read keyboard page, practice Trampler driving in Voyage, skim editor before custom builds. Run Voyage before Storm Dive pressure. Read keyboard page, practice Trampler driving in Voyage, skim editor before custom builds.

Run Voyage before Storm Dive pressure. Read keyboard page, practice Trampler driving in Voyage, skim editor before custom builds. Run Voyage before Storm Dive pressure.

Extended Context for Raiders

SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.

Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.

Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.

Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.

Squad Coordination Notes

Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.

Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.

Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.

Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.

Solo Player Considerations

Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.

Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.

Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.

Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.

Storm Dive vs Voyage Differences

Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.

Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.

Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.

Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.

Frequently Asked Questions

Where is the full keyboard list?

Complete bindings at <a href="/controls/keyboard/">/controls/keyboard/</a>.

What key calls evacuation?

Hold F on radio tower after parking Trampler in zone. Green smoke confirms.

Can I rebind keys?

Yes — Settings → Controls on PC. Most keep F as interact.

Do Trampler controls differ from on-foot?

Yes — see <a href="/controls/trampler/">/controls/trampler/</a>.

Where are editor shortcuts?

<a href="/controls/trampler-editor/">/controls/trampler-editor/</a>.

Controller support at launch?

PC keyboard/mouse is reference for June 22, 2026 Steam EA.

Why is Tab dangerous mid-fight?

Inventory does not pause — organize in cover.

Which page for new players?

<a href="/controls/keyboard/">Keyboard</a> first, then Trampler.