Updates & Patch Notes — SAND: Raiders of Sophie
Early Access patch tracker: Update #3 July 10 Halbmond, Crow's Nest, movement, and full changelog mirror.
Last updated: 2026-07-12
Patch Tracking Philosophy
This wiki mirrors significant Steam patch notes within 48 hours of official posts. Tier lists, items, and controls pages update when balance changes land. This wiki mirrors significant Steam patch notes within 48 hours of official posts.
Tier lists, items, and controls pages update when balance changes land. This wiki mirrors significant Steam patch notes within 48 hours of official posts. Tier lists, items, and controls pages update when balance changes land.
Expected EA Patch Categories
Weapon and cannon tuning, artifact cooldowns, Trampler module costs, optimization, anti-cheat, QoL keybinds. Weapon and cannon tuning, artifact cooldowns, Trampler module costs, optimization, anti-cheat, QoL keybinds. Weapon and cannon tuning, artifact cooldowns, Trampler module costs, optimization, anti-cheat, QoL keybinds.
Weapon and cannon tuning, artifact cooldowns, Trampler module costs, optimization, anti-cheat, QoL keybinds. Weapon and cannon tuning, artifact cooldowns, Trampler module costs, optimization, anti-cheat, QoL keybinds. Weapon and cannon tuning, artifact cooldowns, Trampler module costs, optimization, anti-cheat, QoL keybinds.
- Balance — /tier-list/ revisions
- Content — new components or weapons in /items/
- Controls — /controls/ rebind defaults
- Map — landmark spawn adjustments in /map/
- Release — dates and platforms on /release/
EA Launch Baseline — June 22, 2026
Steam Early Access launch established baseline: Voyage, Storm Dive, Trampler editor, 15 landmarks (now 16 with Halbmond), personal weapons, 40mm/80mm cannons, artifacts. Steam Early Access launch established baseline: Voyage, Storm Dive, Trampler editor, 15 landmarks (now 16 with Halbmond), personal weapons, 40mm/80mm cannons, artifacts. Steam Early Access launch established baseline: Voyage, Storm Dive, Trampler editor, 15 landmarks (now 16 with Halbmond), personal weapons, 40mm/80mm cannons, artifacts.
Update #3 — July 10, 2026
See Halbmond map and Crow's Nest guide. Third client patch — new Halbmond island POI, Crow's Nest compartment, movement penalties, hitreg fixes, graphics settings, and orbital strike QoL. See Halbmond map and Crow's Nest guide.
Third client patch — new Halbmond island POI, Crow's Nest compartment, movement penalties, hitreg fixes, graphics settings, and orbital strike QoL. See Halbmond map and Crow's Nest guide. Third client patch — new Halbmond island POI, Crow's Nest compartment, movement penalties, hitreg fixes, graphics settings, and orbital strike QoL.
- New island POI: Halbmond
- New Trampler compartment: Crow's Nest lookout module
- Melee and close-range shooting hitreg improvements
- Movement slower with items in hands; slower strafe/backward; bunnyhop penalty
- Terrain Detail graphics setting (Low/Med/High) for grass/bush density
- Gradual pebble/grass fade-in; wind on fabric props; scatter performance
- Orbital Strike Pointer shows distance; cannot waste strike at impossible range
- Binoculars show distance
- Failure points emit repair particles once when fully fixed
- DLSS restored for NVIDIA GPUs (missed in Update #2 notes)
- Tech tree unlockable items scroll fix; lootbox duplicate loot fix
- Connecting screen softlock fix — redirects to server selection
- Schwalbenberg tessellation fix; regional Windows locale sky-stuck fix
- Lobby customization loss on disconnect fix
Update #2 — July 3, 2026
See Upiors guide for cannon-operator tactics. Second client patch — briefly rolled back July 2 for connection issues, redeployed July 3 with additional fixes. 300,000+ scavengers on Sophie per developer post. See Upiors guide for cannon-operator tactics.
Second client patch — briefly rolled back July 2 for connection issues, redeployed July 3 with additional fixes. 300,000+ scavengers on Sophie per developer post. See Upiors guide for cannon-operator tactics. Second client patch — briefly rolled back July 2 for connection issues, redeployed July 3 with additional fixes. 300,000+ scavengers on Sophie per developer post.
- Fixed Connecting screen / server unavailability (rollback cause)
- BattlEye false-positive ban improvements
- Character controller: terrain stuck, parkour, hit registration
- Trampler collision shakes reduced; stability now affects speed (bug fix)
- Upior AI: player collision, smoother movement, can use cannons (not shotguns), leaves seat when player approaches
- Transfer Content rename (was Load Turret) — moves shells to turret inventory
- 80mm increased recoil; T3 80mm reload 2.5→3 sec; 40mm low-recoil range buff
- 70mm ammo: +20% projectiles, -20% siege damage per pellet, +5m decay range
- Triple Barrel shotgun -30% fire rate; Projectile amplifier radius 15m→5m
- Economy: Canned Sea Deer XL 100→500 crowns; MedKit 50→20; small valuables +1 crown
- Ironclad Crate slot change; high-tier orbital stack 50→75
- Added gas giant visible near Sophie in skybox
- Duplication exploits fixed; matchmaking preferences save between expeditions
Update #1 & Official Roadmap — June 27, 2026
First major patch + three-phase EA roadmap. 100,000 scavengers milestone. Controller, lighting, onboarding notifications. First major patch + three-phase EA roadmap. 100,000 scavengers milestone. Controller, lighting, onboarding notifications. First major patch + three-phase EA roadmap. 100,000 scavengers milestone. Controller, lighting, onboarding notifications.
- Character controller stuck-on-collider fixes
- Shooting from moving Tramplers improved
- Lighting overhaul — terrain visibility and shadows
- Onboarding notifications at expedition start
- DDoS protections; server stability ongoing
Hotfix #1 — June 23, 2026 (Server-Side)
Emergency server hotfix — no client download. Solo matchmaking into crew lobbies fixed. Emergency server hotfix — no client download. Solo matchmaking into crew lobbies fixed. Emergency server hotfix — no client download. Solo matchmaking into crew lobbies fixed.
Known Issues (Post Update #3)
Official outstanding issues: spectator transparency, crouch blocked with Repair Kit, melee invuln on turret interact, items clipping body, large items floating, bullets through character on speed-boosted Trampler, Upior client/server desync shimmer. Official outstanding issues: spectator transparency, crouch blocked with Repair Kit, melee invuln on turret interact, items clipping body, large items floating, bullets through character on speed-boosted Trampler, Upior client/server desync shimmer. Official outstanding issues: spectator transparency, crouch blocked with Repair Kit, melee invuln on turret interact, items clipping body, large items floating, bullets through character on speed-boosted Trampler, Upior client/server desync shimmer.
Patch History Summary
Track balance on tier lists and movement changes on personal combat after each patch. Track balance on tier lists and movement changes on personal combat after each patch. Track balance on tier lists and movement changes on personal combat after each patch.
| Patch | Date | Type | Highlights |
|---|---|---|---|
| Update #3 | 2026-07-10 | Client | Halbmond island, Crow's Nest, movement, hitreg, graphics |
| Update #2 | 2026-07-03 | Client | Upior cannons, Transfer Content, recoil, 300K sales |
| Update #1 | 2026-06-27 | Client | Controller, lighting, roadmap, 100K milestone |
| Hotfix #1 | 2026-06-23 | Server | DDoS, solo matchmaking, wait-screen fix |
| EA Launch | 2026-06-22 | Client | Voyage, Storm Dive, Trampler editor baseline |
Extended Context for Raiders
Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.
Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.
Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.
Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.
Frequently Asked Questions
Where official patches?
Steam news app 1431300 and developer social media.
Wiki update speed?
Target 48 hours after verified official post.
Balance changes?
Check /tier-list/ and /items/ last-updated dates.
New codes?
Announced here and /codes/ if ever added.
Downtime?
Steam maintenance notices on store page.
Rollback?
Rare — documented if servers revert builds.
Community test branches?
Watch Steam betas section if offered.
Report outdated wiki?
Compare with official patch text on Steam news.
Latest patch?
Update #3 — July 10, 2026. Halbmond island, Crow's Nest, movement penalties, hitreg.
Update #2 rollback?
Briefly pulled July 2 for connection issues; redeployed fixed build July 3.
300K sales?
Confirmed by tinyBuild CEO early July 2026 — 40K+ concurrent after Update #2.
Halbmond when?
Update #3 — /map/halbmond/ and /guides/how-to-find/halbmond/.