Artifacts — SAND: Raiders of Sophie

Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — run-changing relics.

Last updated: 2026-06-19

Artifacts Overview

Artifacts are rare run-changing relics from secret POIs and Storm Dive finals — extract before using recklessly. Artifacts are rare run-changing relics from secret POIs and Storm Dive finals — extract before using recklessly. Artifacts are rare run-changing relics from secret POIs and Storm Dive finals — extract before using recklessly.

Orbital Strike Pointer

Calls devastating orbital fire on a marked area — wins extraction defense and fort pushes when timed correctly. Calls devastating orbital fire on a marked area — wins extraction defense and fort pushes when timed correctly. Calls devastating orbital fire on a marked area — wins extraction defense and fort pushes when timed correctly.

Calls devastating orbital fire on a marked area — wins extraction defense and fort pushes when timed correctly. Calls devastating orbital fire on a marked area — wins extraction defense and fort pushes when timed correctly. Calls devastating orbital fire on a marked area — wins extraction defense and fort pushes when timed correctly.

Deflector Shield

Temporary hull shield absorbing cannon and rifle fire — pop before 80mm duels or boarding breaches. Temporary hull shield absorbing cannon and rifle fire — pop before 80mm duels or boarding breaches. Temporary hull shield absorbing cannon and rifle fire — pop before 80mm duels or boarding breaches.

Temporary hull shield absorbing cannon and rifle fire — pop before 80mm duels or boarding breaches. Temporary hull shield absorbing cannon and rifle fire — pop before 80mm duels or boarding breaches. Temporary hull shield absorbing cannon and rifle fire — pop before 80mm duels or boarding breaches.

Turbo Rod and Bio Emitter

Bio Emitter: area denial or ally support depending on EA balance — verify /release/updates/. Turbo Rod: engine overdrive for escape or ramming repositioning. Bio Emitter: area denial or ally support depending on EA balance — verify /release/updates/.

Turbo Rod: engine overdrive for escape or ramming repositioning. Bio Emitter: area denial or ally support depending on EA balance — verify /release/updates/. Turbo Rod: engine overdrive for escape or ramming repositioning.

Extended Context for Raiders

Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.

Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.

Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.

Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.

Squad Coordination Notes

Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.

Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.

Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.

Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.

Solo Player Considerations

Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.

Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.

Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.

Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.

Storm Dive vs Voyage Differences

SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.

Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.

Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.

Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.

Frequently Asked Questions

All artifacts?

Orbital Strike, Deflector Shield, Turbo Rod, Bio Emitter at EA launch.

Where to find?

Dreadnought, Sandworm Pit, Storm Dive — /map/secret-locations/.

Extract first?

Yes — death loses artifact like any unsecured loot.

Tier rankings?

/tier-list/artifacts/.

Solo viability?

Orbital Strike and Deflector help hold two-minute extract timers.

Counterplay?

Board before artifact pop or third-party during channel.

Craft artifacts?

No — loot only at EA launch.

Patch changes?

/release/updates/ tracks balance.