Ammunition — SAND: Raiders of Sophie
Personal ammo and Trampler cannon shells: 40mm, 80mm, shotgun shells, rifle rounds.
Last updated: 2026-06-19
Two Ammo Ecosystems
Personal weapons use rifle, pistol, shotgun, and grenade inventories separate from Trampler turrets. Loaded turret ammo extracts even unfired — preload in hangar before deploy. Personal weapons use rifle, pistol, shotgun, and grenade inventories separate from Trampler turrets.
Loaded turret ammo extracts even unfired — preload in hangar before deploy. Personal weapons use rifle, pistol, shotgun, and grenade inventories separate from Trampler turrets. Loaded turret ammo extracts even unfired — preload in hangar before deploy.
40mm Autocannon Ammo
High volume soft-target rounds — overheats if sprayed. Budget for zombie clears and leg harassment. High volume soft-target rounds — overheats if sprayed. Budget for zombie clears and leg harassment. High volume soft-target rounds — overheats if sprayed. Budget for zombie clears and leg harassment.
High volume soft-target rounds — overheats if sprayed. Budget for zombie clears and leg harassment. High volume soft-target rounds — overheats if sprayed. Budget for zombie clears and leg harassment. High volume soft-target rounds — overheats if sprayed. Budget for zombie clears and leg harassment.
80mm Cannon Shells
Single-load armor piercers for red doors, NPC walkers, Ironclads, player reactors. Forts require 80mm stockpiles. Single-load armor piercers for red doors, NPC walkers, Ironclads, player reactors.
Forts require 80mm stockpiles. Single-load armor piercers for red doors, NPC walkers, Ironclads, player reactors. Forts require 80mm stockpiles.
Personal Rounds
866/9 and M82 share different calibers — loot matching ammo in town armories. Shotgun shells feed 1874 Petros boarding loadouts. 866/9 and M82 share different calibers — loot matching ammo in town armories.
Shotgun shells feed 1874 Petros boarding loadouts. 866/9 and M82 share different calibers — loot matching ammo in town armories. Shotgun shells feed 1874 Petros boarding loadouts.
| Type | Used By | Priority |
|---|---|---|
| 80mm shell | 80mm turret | Forts, walkers |
| 40mm belt | 40mm turret | Soft targets |
| Shotgun shell | 1874 Petros | Boarding |
| Rifle round | 866/9, M82 | Infantry |
Extended Context for Raiders
Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.
Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.
Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.
Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.
Squad Coordination Notes
Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.
Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.
Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.
Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.
Solo Player Considerations
Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.
Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.
Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.
Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.
Storm Dive vs Voyage Differences
SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.
Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.
Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.
Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.
Frequently Asked Questions
40mm vs 80mm?
40mm sustained soft; 80mm single-shot armor pierce.
Loaded ammo extract?
Yes in mounted turrets on successful evac.
Fort doors?
80mm only — multiple shells per red door.
Ammo farm?
Fort armories, landmark crafting — /guides/how-to-get/cannons-and-ammo/.
Personal vs turret?
Separate inventories — Tab vs gunner seat.
Shotgun ammo?
For 1874 Petros and shotgun turrets.
Overheat 40mm?
Tap fire — /controls/trampler/.
Preload before deploy?
Always — empty turrets at fort breaches fail runs.