Weapons — SAND: Raiders of Sophie

All personal weapons: Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, shotguns, grenades, Anti-Reactor Rifle.

Last updated: 2026-06-19

Personal Weapons Overview

Trampler cannons win vehicle wars; personal weapons decide boarding, tower defense, on-foot extracts. Weapons occupy hands one at a time — inventory discipline matters during Tab management. Trampler cannons win vehicle wars; personal weapons decide boarding, tower defense, on-foot extracts.

Weapons occupy hands one at a time — inventory discipline matters during Tab management. Trampler cannons win vehicle wars; personal weapons decide boarding, tower defense, on-foot extracts. Weapons occupy hands one at a time — inventory discipline matters during Tab management.

Sidearms and Pistols

Blitz Pistol: reliable slot-2 everywhere, low ammo weight, fast swap after boarding ladder. EB Revolver: burst sidearm for boarding leads — pairs with smokes on extraction towers. Blitz Pistol: reliable slot-2 everywhere, low ammo weight, fast swap after boarding ladder.

EB Revolver: burst sidearm for boarding leads — pairs with smokes on extraction towers. Blitz Pistol: reliable slot-2 everywhere, low ammo weight, fast swap after boarding ladder. EB Revolver: burst sidearm for boarding leads — pairs with smokes on extraction towers.

Rifles and Marksman

M82 marksman: extraction overwatch and fort ridge duels during two-minute green smoke timers. Anti-Reactor Rifle: rare Storm Dive drop — deletes heavy Trampler reactors in skilled hands. 866/9 Rifle: workhorse bolt-action for Voyage medium range — common ammo, moderate skill floor.

M82 marksman: extraction overwatch and fort ridge duels during two-minute green smoke timers. Anti-Reactor Rifle: rare Storm Dive drop — deletes heavy Trampler reactors in skilled hands. 866/9 Rifle: workhorse bolt-action for Voyage medium range — common ammo, moderate skill floor.

M82 marksman: extraction overwatch and fort ridge duels during two-minute green smoke timers. Anti-Reactor Rifle: rare Storm Dive drop — deletes heavy Trampler reactors in skilled hands. 866/9 Rifle: workhorse bolt-action for Voyage medium range — common ammo, moderate skill floor.

Shotguns and CQB

Boarding offense and weapons tier list. 1874 Petros lever shotgun dominates Venedig corridors and gangway boarding pushes. Boarding offense and weapons tier list.

1874 Petros lever shotgun dominates Venedig corridors and gangway boarding pushes. Boarding offense and weapons tier list. 1874 Petros lever shotgun dominates Venedig corridors and gangway boarding pushes.

Grenades and Demolition

Timed bombs destroy enemy Trampler legs — enable vehicle wins before boarding. Frag grenades clear zombie rooms; smoke grenades cover extract and hijack approaches. Timed bombs destroy enemy Trampler legs — enable vehicle wins before boarding.

Frag grenades clear zombie rooms; smoke grenades cover extract and hijack approaches. Timed bombs destroy enemy Trampler legs — enable vehicle wins before boarding. Frag grenades clear zombie rooms; smoke grenades cover extract and hijack approaches.

WeaponRoleTier
1874 PetrosBoarding CQBS
Anti-Reactor RifleAnti-walkerS
866/9 RifleGeneral purposeA
M82OverwatchA
Blitz PistolSidearmB
EB RevolverBurst sidearmB
Timed BombsLeg destructionA

Extended Context for Raiders

Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.

Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.

Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.

Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.

Squad Coordination Notes

SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.

Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.

Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.

Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.

Solo Player Considerations

Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.

Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.

Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.

Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.

Storm Dive vs Voyage Differences

Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.

Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.

Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.

Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.

Frequently Asked Questions

Best boarding weapon?

1874 Petros shotgun — /tier-list/weapons/.

Best general rifle?

866/9 Rifle for Voyage; M82 for long angles.

Anti-Reactor Rifle?

Rare anti-Trampler rifle — Storm Dive and secret POIs.

Sidearm pick?

Blitz Pistol default; EB Revolver for aggressive boarders.

Grenade types?

Frags, smokes, timed bombs for legs and doors.

Weapon crates?

Brown/green/red tiers — /items/valuables/.

Craft weapons?

Landmark reactors — /guides/how-to-play/crafting/.

Ammo pairing?

/items/ammunition/ per gun platform.

Keyboard weapon slots?

1/2/3 — /controls/keyboard/.