Extraction Points — SAND: Raiders of Sophie
Radio tower extraction: parking zones, green smoke, two-minute defense, Storm Dive reveal timing.
Last updated: 2026-06-19
How Extraction Works
White door-and-arrow icons mark radio tower pairs after sandstorm progression in Storm Dive. Park Trampler between towers, climb tower, hold F — green smoke starts ~2 minute ship timer. White door-and-arrow icons mark radio tower pairs after sandstorm progression in Storm Dive.
Park Trampler between towers, climb tower, hold F — green smoke starts ~2 minute ship timer. White door-and-arrow icons mark radio tower pairs after sandstorm progression in Storm Dive. Park Trampler between towers, climb tower, hold F — green smoke starts ~2 minute ship timer.
Parking Zone Rules
Grey interact button means wrong placement or wrong phase — sidestep micro-adjust in low gear. Engine smoke advertises position — defend perimeter during countdown. Grey interact button means wrong placement or wrong phase — sidestep micro-adjust in low gear.
Engine smoke advertises position — defend perimeter during countdown. Grey interact button means wrong placement or wrong phase — sidestep micro-adjust in low gear. Engine smoke advertises position — defend perimeter during countdown.
Radio Beacons and Map Icons
Radio Beacon Box deploys player-placed extract markers worth ~2000 crowns if timed extract succeeds. Eye Beacon events may alter map — verify /release/updates/ for EA additions. Radio Beacon Box deploys player-placed extract markers worth ~2000 crowns if timed extract succeeds.
Eye Beacon events may alter map — verify /release/updates/ for EA additions. Radio Beacon Box deploys player-placed extract markers worth ~2000 crowns if timed extract succeeds. Eye Beacon events may alter map — verify /release/updates/ for EA additions.
On-Foot Fallback
Destroyed Trampler still allows on-foot extract with backpack and one carry crate. On-foot extraction guide. Destroyed Trampler still allows on-foot extract with backpack and one carry crate.
On-foot extraction guide. Destroyed Trampler still allows on-foot extract with backpack and one carry crate. On-foot extraction guide.
Extended Context for Raiders
Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.
Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.
Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.
Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.
Squad Coordination Notes
SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.
Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.
Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.
Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.
Solo Player Considerations
Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.
Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.
Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.
Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.
Storm Dive vs Voyage Differences
Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.
Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.
Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.
Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.
Frequently Asked Questions
Start extraction?
Hold F on radio tower after parking Trampler in zone.
Timer length?
Approximately two minutes green smoke defense.
Grey button?
Wrong parking or storm has not revealed point.
Map icons hidden early?
Yes in Storm Dive until sandstorm contracts.
Radio Beacon Box?
Optional high-value timed extract — marks you globally.
Loaded ammo extract?
Yes in turrets when Trampler evac succeeds.
Solo extract defense?
Smokes, Petros, M82 overwatch — /guides/how-to-protect/extraction-defense/.
Keyboard key?
F interact — /controls/keyboard/.