Towns — SAND: Raiders of Sophie

Town landmarks: Segen, Kaiserplatz, Meeresauge, Rauchwolke, Venedig — zombie clears, red doors, loot.

Last updated: 2026-06-19

Urban Loot Zones

Towns combine dense loot, crafting reactors, zombie gates, and PvP ambushes. Standard flow: park Trampler, clear undead, loot crates, crack red doors, extract before third parties. Towns combine dense loot, crafting reactors, zombie gates, and PvP ambushes.

Standard flow: park Trampler, clear undead, loot crates, crack red doors, extract before third parties. Towns combine dense loot, crafting reactors, zombie gates, and PvP ambushes. Standard flow: park Trampler, clear undead, loot crates, crack red doors, extract before third parties.

Segen

Segen offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs.

Segen offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs.

Kaiserplatz

Town clear guide applies to all urban POIs. Kaiserplatz offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates.

Town clear guide applies to all urban POIs. Kaiserplatz offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates.

Meeresauge

Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs. Meeresauge offers distinct layout and loot tables — study sightlines before pushing center.

Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs. Meeresauge offers distinct layout and loot tables — study sightlines before pushing center.

Rauchwolke

Rauchwolke offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs.

Rauchwolke offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs.

Venedig

Town clear guide applies to all urban POIs. Venedig offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates.

Town clear guide applies to all urban POIs. Venedig offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates.

Neuwerk

Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs. Neuwerk offers distinct layout and loot tables — study sightlines before pushing center.

Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs. Neuwerk offers distinct layout and loot tables — study sightlines before pushing center.

Sophienhof

Sophienhof offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs.

Sophienhof offers distinct layout and loot tables — study sightlines before pushing center. Red barrel doors may need grenades or explosives for back rooms with green weapon crates. Town clear guide applies to all urban POIs.

Extended Context for Raiders

Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.

Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.

Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.

Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.

Squad Coordination Notes

Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.

Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.

Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.

Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.

Solo Player Considerations

Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.

Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.

Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.

Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.

Frequently Asked Questions

All town names?

Segen, Kaiserplatz, Meeresauge, Rauchwolke, Venedig, Neuwerk, Sophienhof.

Starter town?

Segen — forgiving layout and mixed crates.

Zombies first?

Yes — efficient loot requires clears before back rooms.

Red doors?

Explosives or cannon fire from outside where applicable.

Trampler inside?

Park outside engine-off — noise attracts PvP.

Best town for components?

Rauchwolke industrial spawns.

CQB town?

Venedig canal ruins — bring shotguns.

Town extract?

Route toward future tower corridors — /map/extraction/.