Forts — SAND: Raiders of Sophie
Fort landmarks: minefields, red doors, 80mm requirements, high-tier military loot.
Last updated: 2026-06-19
Fort Assault Overview
Forts gate premium loot behind minefields and double red doors requiring 80mm penetration. Squads recommended — solo fort pushes are high skill in Early Access. Forts gate premium loot behind minefields and double red doors requiring 80mm penetration.
Squads recommended — solo fort pushes are high skill in Early Access. Forts gate premium loot behind minefields and double red doors requiring 80mm penetration. Squads recommended — solo fort pushes are high skill in Early Access.
Minefields
Step carefully or use recon from dunes. Engine noise draws players while you navigate traps. Fort assault guide. Step carefully or use recon from dunes. Engine noise draws players while you navigate traps.
Fort assault guide. Step carefully or use recon from dunes. Engine noise draws players while you navigate traps. Fort assault guide.
Red Doors and 80mm
First red door opens to courtyard; inner vault doors need multiple 80mm shells. 40mm and shotguns cannot breach — stock 80mm shells per ammunition page. First red door opens to courtyard; inner vault doors need multiple 80mm shells.
40mm and shotguns cannot breach — stock 80mm shells per ammunition page.
Fort Landmarks
Feste Königsmarck: classic minefield approach. Batterie Süd: coastal bunkers. Redoubt Gamma: vault red crates. Hangar Citadel: NPC walker proximity. Feste Königsmarck: classic minefield approach. Batterie Süd: coastal bunkers. Redoubt Gamma: vault red crates. Hangar Citadel: NPC walker proximity. Feste Königsmarck: classic minefield approach. Batterie Süd: coastal bunkers. Redoubt Gamma: vault red crates. Hangar Citadel: NPC walker proximity.
Feste Königsmarck: classic minefield approach. Batterie Süd: coastal bunkers. Redoubt Gamma: vault red crates. Hangar Citadel: NPC walker proximity. Feste Königsmarck: classic minefield approach. Batterie Süd: coastal bunkers. Redoubt Gamma: vault red crates. Hangar Citadel: NPC walker proximity. Feste Königsmarck: classic minefield approach. Batterie Süd: coastal bunkers. Redoubt Gamma: vault red crates. Hangar Citadel: NPC walker proximity.
Extended Context for Raiders
Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.
Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.
Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.
Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.
Squad Coordination Notes
SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.
Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.
Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.
Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.
Solo Player Considerations
Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.
Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.
Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.
Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.
Storm Dive vs Voyage Differences
Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.
Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.
Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.
Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.
Frequently Asked Questions
Why 80mm?
Red doors and heavy armor — 40mm insufficient.
Minefields?
Slow navigation; mark safe paths for squad.
Solo forts?
Possible but high risk — squad recommended.
Loot tier?
Red weapon crates and cannon spawns.
Ironclads?
Fort patrols — /guides/how-to-beat/ironclad-robots/.
Ammo budget?
4+ shells per door set plus combat reserve.
Extract timing?
Pre-plan tower route before opening vault.
Fort list?
See /map/landmarks/ fort section.