How to Get Mechanical Parts

Obtain mechanical parts from salvage, POIs, and destroyed mechs.

Last updated: 2026-06-19

Why Mechanical Parts Matter

Mechanical Parts are orange salvage items scattered in industrial POIs and stripped from destroyed Tramplers. They are rebuild insurance — when your walker is destroyed, hangar reconstruction consumes parts plus crowns per Blueprint Rebuild.

Without parts stockpiled, a single bad fort push deletes hours of progression. Treat parts like a savings account: always extract some, never floor-drop, prioritize over Chardonnay.

Parts appear as world pickups and crate loot — see valuables page for icon reference.

NPC Trampler Salvage

Every destroyed NPC walker yields parts alongside Black Boxes and fuel rods. Focus fire on legs to immobilize, then board for compartment loot. 80mm shells are cost-efficient versus repair kits wasted on chip damage.

Hangar Citadel perimeter patrols are the steadiest NPC source. Find NPC Tramplers for route maps.

Ironclad Robot Drops

Fort Ironclad robots drop parts when destroyed with 80mm fire — joint weak points per Ironclad guide. Fort assaults are squad content; solos loot parts from town industrial yards instead.

Industrial POI Farming

Rauchwolke factories, Abandoned Rig platforms, and Neuwerk warehouses spawn orange parts on shelves and in green hauling crates. Clear zombies before picking up — death drops all unsecured parts.

Pair with Research Component routes — same POIs often yield both.

POIParts/HourCompanion Loot
RauchwolkeMediumResearch components
NPC wreckHighBlack Box, fuel
Abandoned RigMediumFuel rods
Fort IroncladHighCannons, ammo

Storage and Extract Rules

Parts in Trampler storage bays extract; parts on sand do not. Use armored internal bays. Solo hiding: smallest compartment behind ladder choke.

Before tower call, consolidate parts from personal inventory into bays — Tab reorganize under fire loses items.

Crafting Consumption

Landmark crafting and onboard workshops consume parts for module repairs and some recipes — Crafting guide. Budget parts for field repairs after NPC fights before spending on optional crafts.

Tech Tree Interactions

Some tech nodes increase salvage yield or reduce rebuild costs — unlock after basic storage and 80mm. Unlock order places parts-related nodes after extraction tools.

Solo Stockpile Strategy

Every Voyage run: minimum ten parts extracted even if crowns suffer. Sand Runner builds with one hauling bay dedicated to parts-only.

Avoid Storm Dive until 50+ parts banked — rebuild cost hurts more in endgame losses.

Common Mistakes

Leaving parts in external decorative bays. Selling parts (if tradeable in patches) before rebuild fund met. Skipping NPC wreck loot when rushing tower.

How to Get Mechanical Parts — Field Walkthrough

Obtain mechanical parts from salvage, POIs, and destroyed mechs. Apply this guide during live raids in SAND: Raiders of Sophie, not just in hangar theory. Every technique assumes you will extract with a Radio Beacon Box (~2000 crowns), green smoke at the radio tower, and roughly two minutes of active defense.

Carry backup fuel rods, secure Black Boxes (~500 crowns) and Mechanical Parts in internal storage bays, and review storage safety before high-value POIs. Switch between 40mm cannons for zombies and drones and 80mm cannons for enemy Tramplers, Ironclad robots, and fort red doors.

Cross-reference How to Get sibling guides via related links at page bottom. Update strats after patch notes during Early Access from June 22, 2026.

Voyage and Storm Dive Context

Voyage mode is the safest environment to practice how to get mechanical parts techniques: lower rival density, flexible extract timing, forgiving fuel economy. Master the loop here before Storm Dive finals where Dreadnought and Sandworm Pit concentrate artifacts and red-tier crates.

Storm Dive adds shrinking map pressure — plan extract vector before entering hot zones. Squads should assign driver, gunner, boarder, and quartermaster per solo vs squad roles. Solos prioritize stealth, early tower calls, and Sand Runner mobility.

If your Trampler is destroyed, pivot to on-foot extraction with Beacon and highest-value items only. Rebuild later via blueprint rebuild plus Mechanical Parts.

Loadout, Crafting, and Tech Tree Links

Hangar tech tree unlocks directly enable or gate how to get mechanical parts strategies. Follow tech tree unlock order before selling Black Boxes for quick crowns. Research components from industrial POIs feed landmark crafting at landmark reactors.

Personal weapons: 866/9 rifle for general work, 1874 Petros shotgun for boarding, M82 for extraction overwatch — see weapon selection. Trampler cannons: cannon matchups explains 40mm versus 80mm.

Use tier lists for meta builds and map pages for POI navigation. Controls references cover tower F-key extraction and Trampler driving under fire.

Risk Management and PvP

Third-party squads contest profitable routes — audio discipline wins fights. Engine-off parking, ridge-line driving, and smoke disengages from smoke and stealth extend survival.

Boarding offense and defense decide vehicle fights: boarding offense versus boarding defense. NPC Tramplers and player walkers share 80mm weak-point doctrine from enemy Trampler combat.

Solo players avoid fort assaults and Storm finals until 80mm, parts stockpile, and insured blueprints are ready. Extract when bays are 70% full — greed causes death spirals.

Step-by-Step Raid Integration

Standard session: deploy with checklist → navigate using extraction point awareness → execute how to get mechanical parts objectives → consolidate inventory → drive to tower → Beacon and green smoke → defend two minutes → bank loot in hangar.

Failure recovery: die with parts and blueprint intact, rebuild Trampler, run efficient Voyage recovery per efficient loot run. Never repeat the same overextended route without learning.

Share this page with squadmates so roles align — one guide read prevents five conflicting calls during extract timer.

How to Get Mechanical Parts — POI and Landmark Reference

Named landmarks anchor navigation: Segen and Kaiserplatz towns for mixed loot, Feste Königsmarck forts for 80mm doors, Archipel von Leopold shipwrecks for Black Boxes, Dreadnought and Sandworm Pit for Storm Dive finals — full list on landmarks map.

Town clears require zombie kills before crates unlock efficiently — town zombies. Fort pushes need minefield awareness and Ironclad clears — fort assault. NPC patrol farming between Hangar Citadel and open dunes feeds Black Box income.

Buried treasure and coastal wrecks supplement crown routes without max PvP — buried treasure, shipwrecks. High-tier red crates live in fort vaults and Dreadnought decks — high-tier crates.

Frequently Asked Questions

What are Mechanical Parts used for?

Rebuilding destroyed Tramplers from blueprints and some crafting recipes.

Best source of Mechanical Parts?

NPC Trampler wrecks and Rauchwolke industrial loot.

Do parts extract on death?

Only if secured in inventory or Trampler bays before death.

How many parts should I bank?

At least enough for one full rebuild — varies by blueprint size.

Can solos farm parts efficiently?

Yes via NPC hunts and light industrial POIs in Voyage.

Do Ironclads drop parts?

Yes when destroyed in forts with 80mm weapons.

Parts vs Black Boxes priority?

Parts for rebuild safety; Black Boxes for tech — extract both when possible.

Are parts lost on failed extract?

Yes — all unsecured loot is lost.