Trampler Controls — SAND: Raiders of Sophie
Trampler vehicle controls: driving, gears, sidestep, engine smoke, lights, 40mm/80mm/shotgun cannons.
Last updated: 2026-06-19
Piloting Your Walker
Tramplers are transport, storage, crafting, and artillery. W/S march; A/D rotate; Q/E sidestep without turning. Mouse wheel shifts gears — higher speed, more fuel burn. Toggle engine (I) stops smoke column. Build archetypes affect handling weight.
Tramplers are transport, storage, crafting, and artillery. W/S march; A/D rotate; Q/E sidestep without turning. Mouse wheel shifts gears — higher speed, more fuel burn. Toggle engine (I) stops smoke column. Build archetypes affect handling weight.
Tramplers are transport, storage, crafting, and artillery. W/S march; A/D rotate; Q/E sidestep without turning. Mouse wheel shifts gears — higher speed, more fuel burn. Toggle engine (I) stops smoke column. Build archetypes affect handling weight.
| Action | Key | Notes |
|---|---|---|
| Forward/Back | W/S | Gear affects speed |
| Rotate | A/D | Whole chassis |
| Sidestep | Q/E | Crab movement |
| Gear Up/Down | Wheel | Fuel vs precision |
| Engine Toggle | I | Smoke visibility |
Mounted Weapons
Gunner seats: F to enter, mouse aim, LMB fire. 40mm overheats; 80mm loads one shell with R. Shotgun turrets shred boarders at gangways. Preload before fort assaults. Cannons tier list and ammunition.
Gunner seats: F to enter, mouse aim, LMB fire. 40mm overheats; 80mm loads one shell with R. Shotgun turrets shred boarders at gangways. Preload before fort assaults. Cannons tier list and ammunition.
Gunner seats: F to enter, mouse aim, LMB fire. 40mm overheats; 80mm loads one shell with R. Shotgun turrets shred boarders at gangways. Preload before fort assaults. Cannons tier list and ammunition.
| Action | Key | Notes |
|---|---|---|
| Enter Gunner | F | Near seat |
| Fire | LMB | Watch 40mm heat |
| Reload 80mm | R | Single shell |
| Switch Turret | 1/2 | Multiple mounts |
Parking for Extraction
Park between towers, low gear, sidestep micro-adjustments. Green smoke confirms valid zone. Loaded turret ammo extracts. Exit to climb tower and hold F. Extraction map.
Park between towers, low gear, sidestep micro-adjustments. Green smoke confirms valid zone. Loaded turret ammo extracts. Exit to climb tower and hold F. Extraction map.
Park between towers, low gear, sidestep micro-adjustments. Green smoke confirms valid zone. Loaded turret ammo extracts. Exit to climb tower and hold F. Extraction map.
Combat Driving
Vehicle combat and enemy Tramplers. Legs-first doctrine: break locomotion, then weapons, then board. Sidestep to fresh armor faces. Vehicle combat and enemy Tramplers.
Legs-first doctrine: break locomotion, then weapons, then board. Sidestep to fresh armor faces. Vehicle combat and enemy Tramplers. Legs-first doctrine: break locomotion, then weapons, then board. Sidestep to fresh armor faces.
Extended Context for Raiders
SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.
Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.
Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.
Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.
Squad Coordination Notes
Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.
Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.
Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.
Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.
Solo Player Considerations
Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.
Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.
Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.
Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.
Storm Dive vs Voyage Differences
Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.
Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.
Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.
Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.
Frequently Asked Questions
How to drive Trampler?
W/S march, A/D rotate, Q/E sidestep, wheel for gears, I toggles engine.
What is sidestep?
Q/E lateral shift without rotating hull — extraction parking and peeking.
Fire cannons?
F enter gunner seat, mouse aim, LMB fire, R reload 80mm.
Hide position?
Toggle engine off (I) to stop smoke.
Break fort red doors?
80mm only — see /map/forts/ and /tier-list/cannons/.
During extraction?
Exit, climb tower, hold F — pilot seat cannot call ship.
Gears and fuel?
Higher gears burn more fuel rods — carry spares.
Multiple turrets solo?
Switch seats or number keys; squads assign gunners.