Trampler Controls — SAND: Raiders of Sophie

Trampler vehicle controls: driving, gears, sidestep, engine smoke, lights, 40mm/80mm/shotgun cannons.

Last updated: 2026-06-19

Piloting Your Walker

Tramplers are transport, storage, crafting, and artillery. W/S march; A/D rotate; Q/E sidestep without turning. Mouse wheel shifts gears — higher speed, more fuel burn. Toggle engine (I) stops smoke column. Build archetypes affect handling weight.

Tramplers are transport, storage, crafting, and artillery. W/S march; A/D rotate; Q/E sidestep without turning. Mouse wheel shifts gears — higher speed, more fuel burn. Toggle engine (I) stops smoke column. Build archetypes affect handling weight.

Tramplers are transport, storage, crafting, and artillery. W/S march; A/D rotate; Q/E sidestep without turning. Mouse wheel shifts gears — higher speed, more fuel burn. Toggle engine (I) stops smoke column. Build archetypes affect handling weight.

ActionKeyNotes
Forward/BackW/SGear affects speed
RotateA/DWhole chassis
SidestepQ/ECrab movement
Gear Up/DownWheelFuel vs precision
Engine ToggleISmoke visibility

Mounted Weapons

Gunner seats: F to enter, mouse aim, LMB fire. 40mm overheats; 80mm loads one shell with R. Shotgun turrets shred boarders at gangways. Preload before fort assaults. Cannons tier list and ammunition.

Gunner seats: F to enter, mouse aim, LMB fire. 40mm overheats; 80mm loads one shell with R. Shotgun turrets shred boarders at gangways. Preload before fort assaults. Cannons tier list and ammunition.

Gunner seats: F to enter, mouse aim, LMB fire. 40mm overheats; 80mm loads one shell with R. Shotgun turrets shred boarders at gangways. Preload before fort assaults. Cannons tier list and ammunition.

ActionKeyNotes
Enter GunnerFNear seat
FireLMBWatch 40mm heat
Reload 80mmRSingle shell
Switch Turret1/2Multiple mounts

Parking for Extraction

Park between towers, low gear, sidestep micro-adjustments. Green smoke confirms valid zone. Loaded turret ammo extracts. Exit to climb tower and hold F. Extraction map.

Park between towers, low gear, sidestep micro-adjustments. Green smoke confirms valid zone. Loaded turret ammo extracts. Exit to climb tower and hold F. Extraction map.

Park between towers, low gear, sidestep micro-adjustments. Green smoke confirms valid zone. Loaded turret ammo extracts. Exit to climb tower and hold F. Extraction map.

Combat Driving

Vehicle combat and enemy Tramplers. Legs-first doctrine: break locomotion, then weapons, then board. Sidestep to fresh armor faces. Vehicle combat and enemy Tramplers.

Legs-first doctrine: break locomotion, then weapons, then board. Sidestep to fresh armor faces. Vehicle combat and enemy Tramplers. Legs-first doctrine: break locomotion, then weapons, then board. Sidestep to fresh armor faces.

Extended Context for Raiders

SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide.

Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide. Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order.

Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety. Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts.

Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub.

Squad Coordination Notes

Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls. Only secured loot extracts: inventory, Trampler storage, loaded turret ammo. Floor loot is lost — storage safety.

Towns like Segen, Kaiserplatz, and Venedig hold mixed crates — towns map. Forts need 80mm for red doors — forts. Artifacts include Orbital Strike Pointer, Deflector Shield, Turbo Rod, Bio Emitter — artifacts. Steam Early Access launches June 22, 2026 — date and platforms.

Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap. Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist.

Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting.

Solo Player Considerations

Steam Early Access launches June 22, 2026 — date and platforms. Tier lists rank weapons, builds, cannons, artifacts at tier list hub. No official promo codes at EA launch — codes FAQ. Roadmap links Discord and Steam forums at roadmap.

Pre-deploy with fuel rods, ammo, Radio Beacon per pre-deploy checklist. Boarding offense and defense decide PvP Trampler fights — boarding offense. Mechanical Parts rebuild destroyed walkers — mechanical parts.

Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations. Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds.

Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers. Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points.

Storm Dive vs Voyage Differences

Mechanical Parts rebuild destroyed walkers — mechanical parts. Landmark crafting at reactors consumes fuel rods and components — landmark crafting. Dreadnought and Sandworm Pit are secret endgame POIs — secret locations.

Iron Fortress, Sand Runner, Raider Hybrid, Maze Builder are meta build archetypes — Trampler builds. Personal weapons include Blitz Pistol, EB Revolver, 866/9 Rifle, M82, 1874 Petros, Anti-Reactor Rifle — weapons. SAND: Raiders of Sophie is a dieselpunk PvPvE extraction shooter on Sophie where you build and crew giant walking mechs called Tramplers.

Extract via radio towers using a Radio Beacon Box (~2000 crowns), green smoke, and a two-minute defense window documented on extraction points. Voyage mode is the standard loop; Storm Dive is high-stakes endgame with stronger rivals and better loot per Storm Dive guide. Black Boxes sell for roughly 500 crowns and appear in industrial POIs — see valuables and Black Box guide.

Mount 40mm cannons for sustained fire; 80mm cannons pierce heavy armor on enemy Tramplers and Ironclad robots per cannons tier list. Research components and blueprints feed the tech tree — 23 components and unlock order. Keyboard controls use WASD, F interact, Tab inventory — full reference at keyboard controls.

Frequently Asked Questions

How to drive Trampler?

W/S march, A/D rotate, Q/E sidestep, wheel for gears, I toggles engine.

What is sidestep?

Q/E lateral shift without rotating hull — extraction parking and peeking.

Fire cannons?

F enter gunner seat, mouse aim, LMB fire, R reload 80mm.

Hide position?

Toggle engine off (I) to stop smoke.

Break fort red doors?

80mm only — see /map/forts/ and /tier-list/cannons/.

During extraction?

Exit, climb tower, hold F — pilot seat cannot call ship.

Gears and fuel?

Higher gears burn more fuel rods — carry spares.

Multiple turrets solo?

Switch seats or number keys; squads assign gunners.