How to Get Cannons and Ammo
Loot and craft 40mm and 80mm cannons plus ammunition.
Last updated: 2026-06-19
40mm vs 80mm Roles
40mm autocannons fire rapidly with overheating — ideal for zombies, drones, soft armor, and suppressing boarders. 80mm breach guns load single heavy shells piercing fort red doors, Ironclad plates, and enemy Trampler reactors.
Mount both if slots allow: 40mm for PvE clear, 80mm for PvP vehicle wars. Cannons tier list ranks meta pairings.
Ammo is separate from personal rounds — stock shells in hauling bays.
Looting Cannons
Fort courtyards and Hangar Citadel spawn mounted cannons as world loot — detach and install in editor-compatible mounts. Shipwrecks rarely hold 40mm; forts guarantee 80mm drops behind vault doors.
Ammo Crafting
Landmark reactors craft 40mm belts and 80mm shells when fueled with NZ Mk2 Fuel Rods — fuel rod guide. Gunpowder and Iron Ingots common recipes.
Combat Application
40mm: town zombie clear from Trampler roof. 80mm: breach Feste Königsmarck double doors, snipe NPC walker legs, delete Ironclad joints.
Cannon Matchups details player fights.
| Caliber | Target | Ammo Cost |
|---|---|---|
| 40mm | Zombies, drones, light armor | Low |
| 80mm | Tramplers, forts, Ironclads | High |
| Shotgun turret | Boarders at gangway | Medium |
Mount Slot Planning
Trampler Editor: forward 80mm for assault builds, side 40mm for broadside clears. Weight affects engine strain — see build archetypes.
Pre-Deploy Stockpiles
Pre-deploy: minimum 40×40mm and 15×80mm for fort intent. Voyage NPC hunts need 10×80mm only.
PvP Ammunition Denial
Destroy enemy ammo bays during boarding — wins fights when gunners run dry. Protect your bays with internal armor.
Storm Dive Artillery
Dreadnought finals reward pre-crafted 80mm stacks — craft at landmark before pushing endgame zone.
Common Mistakes
Bringing only 40mm to fort assaults. Overheating 40mm during long NPC fights without cooldown discipline. Leaving shells on floor during loot dumps.
How to Get Cannons and Ammo — Field Walkthrough
Loot and craft 40mm and 80mm cannons plus ammunition. Apply this guide during live raids in SAND: Raiders of Sophie, not just in hangar theory. Every technique assumes you will extract with a Radio Beacon Box (~2000 crowns), green smoke at the radio tower, and roughly two minutes of active defense.
Carry backup fuel rods, secure Black Boxes (~500 crowns) and Mechanical Parts in internal storage bays, and review storage safety before high-value POIs. Switch between 40mm cannons for zombies and drones and 80mm cannons for enemy Tramplers, Ironclad robots, and fort red doors.
Cross-reference How to Get sibling guides via related links at page bottom. Update strats after patch notes during Early Access from June 22, 2026.
Voyage and Storm Dive Context
Voyage mode is the safest environment to practice how to get cannons and ammo techniques: lower rival density, flexible extract timing, forgiving fuel economy. Master the loop here before Storm Dive finals where Dreadnought and Sandworm Pit concentrate artifacts and red-tier crates.
Storm Dive adds shrinking map pressure — plan extract vector before entering hot zones. Squads should assign driver, gunner, boarder, and quartermaster per solo vs squad roles. Solos prioritize stealth, early tower calls, and Sand Runner mobility.
If your Trampler is destroyed, pivot to on-foot extraction with Beacon and highest-value items only. Rebuild later via blueprint rebuild plus Mechanical Parts.
Loadout, Crafting, and Tech Tree Links
Hangar tech tree unlocks directly enable or gate how to get cannons and ammo strategies. Follow tech tree unlock order before selling Black Boxes for quick crowns. Research components from industrial POIs feed landmark crafting at landmark reactors.
Personal weapons: 866/9 rifle for general work, 1874 Petros shotgun for boarding, M82 for extraction overwatch — see weapon selection. Trampler cannons: cannon matchups explains 40mm versus 80mm.
Use tier lists for meta builds and map pages for POI navigation. Controls references cover tower F-key extraction and Trampler driving under fire.
Risk Management and PvP
Third-party squads contest profitable routes — audio discipline wins fights. Engine-off parking, ridge-line driving, and smoke disengages from smoke and stealth extend survival.
Boarding offense and defense decide vehicle fights: boarding offense versus boarding defense. NPC Tramplers and player walkers share 80mm weak-point doctrine from enemy Trampler combat.
Solo players avoid fort assaults and Storm finals until 80mm, parts stockpile, and insured blueprints are ready. Extract when bays are 70% full — greed causes death spirals.
Step-by-Step Raid Integration
Standard session: deploy with checklist → navigate using extraction point awareness → execute how to get cannons and ammo objectives → consolidate inventory → drive to tower → Beacon and green smoke → defend two minutes → bank loot in hangar.
Failure recovery: die with parts and blueprint intact, rebuild Trampler, run efficient Voyage recovery per efficient loot run. Never repeat the same overextended route without learning.
Share this page with squadmates so roles align — one guide read prevents five conflicting calls during extract timer.
How to Get Cannons and Ammo — POI and Landmark Reference
Named landmarks anchor navigation: Segen and Kaiserplatz towns for mixed loot, Feste Königsmarck forts for 80mm doors, Archipel von Leopold shipwrecks for Black Boxes, Dreadnought and Sandworm Pit for Storm Dive finals — full list on landmarks map.
Town clears require zombie kills before crates unlock efficiently — town zombies. Fort pushes need minefield awareness and Ironclad clears — fort assault. NPC patrol farming between Hangar Citadel and open dunes feeds Black Box income.
Buried treasure and coastal wrecks supplement crown routes without max PvP — buried treasure, shipwrecks. High-tier red crates live in fort vaults and Dreadnought decks — high-tier crates.
How to Get Cannons and Ammo — Economy and Inventory Discipline
Physical loot rules: secured inventory, internal Trampler bays, and loaded turret ammo extract; floor loot is lost. Radio Beacon Boxes (~2000 crowns) are simultaneously wealth and extract requirement — never drop during boarding.
Black Boxes (~500 crowns) compete with tech tree needs — consult hangar before selling. Mechanical Parts are rebuild insurance — mechanical parts guide. Chardonnay and Documents auto-convert to crowns on extract — efficient filler from town offices.
Inventory management uses real-time Tab — organize inside cover. Quartermaster squads haul green crates while gunners hold angles — inventory guide.
Frequently Asked Questions
40mm or 80mm for beginners?
Start 40mm in Voyage; unlock 80mm before forts.
Where to loot 80mm cannons?
Fort vaults and military POIs like Hangar Citadel.
Can I craft cannon ammo?
Yes at fueled landmark reactors.
How much 80mm for one fort?
Roughly 10–15 shells for doors plus fights.
Do loaded turret rounds extract?
Yes — loaded ammo in mounted weapons extracts.
Best cannon for NPC Tramplers?
80mm at leg joints.
Shotgun turrets worth it?
Strong for boarding defense at gangways.
Overheat mechanic?
40mm overheats with sustained fire — burst in cooldown windows.